Tuesday, October 2, 2012

More game work

After getting some more feedback on the current game, we were told that it needed some more interactivity as it seemed a little scripted. I feel the game can get away with being somewhat scripted seeing as it is meant to be a serious game. It would help us portray the message of "status through time" better than a completely free roam game because the player might be given too many options in the free roam example and they might miss out some of the details from the story.

Here are some screenshot of the second stage so far:

We have had lots of touch-ups to do with the animations, things like improving the talking animation for each character, adding expressions to match the characters actions and extra animations (standing up, grabbing things).

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