Friday, March 2, 2012

Studio year 3 ideas

After thinking for a while about what we would focus our project on, we decided to explore morals in games, interactions between players where trust is expected and the outcomes. One of the points I was thinking about is: would a player betray another player to win or gain an advantage in an online cooperative game as opposed to betraying an AI character?

An interesting idea to include would be the prisoners dilemma:

"Two men are arrested, but the police do not possess enough information for a conviction. Following the separation of the two men, the police offer both a similar deal—if one testifies against his partner (defects/betrays), and the other remains silent (cooperates/assists), the betrayer goes free and the cooperator receives the full one-year sentence. If both remain silent, both are sentenced to only one month in jail for a minor charge. If each 'rats out' the other, each receives a three-month sentence. Each prisoner must choose either to betray or remain silent; the decision of each is kept quiet. What should they do?" (Wikipedia)
There are both good and bad outcomes for each decision, but they would depend on the other players decision

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